International Computer Games Collection Is Online As A Database

First stage success: The International Computer Games Collection is online as a database and is accessible to all interested parties. The aim of the project, which has also received funding from the German government, is now to expand the collection into the world’s largest and most extensive database, said Çigdem Uzunoglu, Managing Director of the Digital Game Culture Foundation. Currently, it handles around 40,000 computer and video games that have come onto the market since the 1970s. Well over 60,000 titles are planned to be posted on the internet with the cover, release date and background information.

With the launch of the online database, the goal of the first project phase, which was also funded by the Federal Government, was implemented, the initiators said. “With the help of politics, we now want to usher in the second phase quickly and bring the exhibits together in one place so that they can be used,” Uzunoglu said. In the following second phase of the project, the collection should also be physically collected in one place. The group is to become the world’s largest and most extensive database and the beacon for Germany as a Games location.

Also check these D&d Beyond Coupon

“International games collection must be in Germany.” “As more and more institutions around the world begin to build computer game collections, we can create the world’s largest collection in one fell swoop by pooling the common holdings of ICS partners,” said Felix Falk, executive director of the industry association game. The industry is now hoping for financial support from politics.

She already has a comrade-in-arms with State Secretary Dorothee Bär (CSU): “The international games collection has to be in Germany,” affirms Bär. She is a kind of family part of the collection, as she has handed over some of her grandfather’s Atari games to the initiators. The Bundestag member Ruediger Kruse is also committed to the ambitious project. It was a strong idea, and it was time to put it into action quickly, said the rapporteur in charge of the Budget Committee of the Bundestag.

The project is organized and coordinated by Stiftung Digital Spielekultur, which has set itself the task of increasing the acceptance and significance of digital games in society. Partners of the project started in 2017 include the Berlin Computer Games Museum, the self-control entertainment software USK and the Center for Computer Game Research of the University of Potsdam, Digarec. In the first phase of the project, the collection was already financially supported by the Federal Government.

Rockstar Changes Social Media Handling

With a subordinate clause in an interview, Dan Houser, one of the chief executives at Rockstar Games, has started a renewed debate on working conditions at the company. In the meantime, the company has said that a comment on 100-hour weeks has only referred to a handful of executives and on limited occasions – yet it continues to seek mitigation. According to a report on Kotaku on 18 October 2018, the company has now allowed its employees to report on their working conditions on social networks .

This has almost immediately led to a whole series of contributions, according to which the burdens were last quite tolerable – at least compared to previous projects. “Crunch at Red Dead Redemption 2 was clearly better than at GTA 5, where I had to go through a month with 70 or more hours,” writes one of the programmers on Twitter . There are a number of similar reports, none of which sounds like really exaggerated pressure.

The situation does not seem to be completely relaxed. A few days later, on October 21, 2018, according to another report on Kotaku at Rockstar Lincoln, a quality assurance studio in the UK, there was a major meeting where overtime was discussed. Although they should be officially voluntary, but actually more work during the week and on the weekends were simply assumed – that should also know one or the other German workers. The management has now pointed out that overtime would normally not be mandatory or would be remunerated separately.

In the game industry, there are always discussions about long working hours – which would be arranged not only by employers. To some extent, especially among newcomers to the job, a great willingness to perform is probably part of the self-image, which can then lead to excessive self-exploitation.

In the case of Rockstar Games, there is the peculiarity that the company is more isolated from the rest of the industry than other companies. At major industry events, the studio is virtually unrepresented: at the E3 gaming fair, for example, there is usually no stand. At the main industry convention Game Developers Conference (GDC), held each spring in San Francisco, Rockstar is the only major company which hardly ever lectures or participates in panel discussions. This also means that less is known about the working conditions and the working atmosphere than other studios.

In particular, a public letter from the wives of developers who had worked on the first Red Dead Redemption in 2010 denounced working conditions. The next installment of the games series will be released on October 26, 2018 for Xbox One and Playstation 4.